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Super early prototype

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prototype1

I wanted to build the basis for a game prototype, something that I could keep working on in subsequent weeks. My idea is loosely inspired by the game A Mother in Festerwood, though  instead of keeping something within the circle the goal would be to keep objects out of the circle. I created an object badGuys and gave it an array whereby there would be six of these characters that spawn randomly around the screen and move toward the center. I also created a main character that can be controlled via the arrow keys, so the next step is going to be checking the collision between the main character and the objects in the array. If they collide, the badGuy should be deleted from the array to allow space for another to spawn. I’m not quite sure how to do this yet, and after playing around I still cannot find an answer, so hopefully this week I will have a better idea of how that works. I also need to find a way to make the randomly spawned badGuys to smoothly move toward the center.

I look forward to continue working on this, though. The early sketch is here.


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